AI Insights · Timothy · April 2022
Top 5 Crime Games Performance on Unified Platform in Central America Q1 2022
Discover the performance trends of the top 5 crime games in Central America during Q1 2022, including weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 crime games on a unified platform in Central America showcased varying performance trends in terms of weekly downloads, revenue, and active users. Below are the detailed insights for each game, based on data from Sensor Tower.
Grand Theft Auto: San Andreas from Rockstar Games experienced a slight decline in weekly revenue, starting at around $21K and dipping to approximately $14.7K by mid-March. Weekly downloads showed an upward trend mid-quarter, reaching 3.9K in the week of February 28, while weekly active users saw a gradual increase from 23K to about 23.4K throughout the quarter.
Mafia City: War of Underworld from Phantix Games maintained a relatively stable weekly revenue, peaking at about $11.1K in late February. Weekly downloads fluctuated, peaking at 27.7K in late January and then falling to 14.7K by early March. The game’s weekly active users saw a decline from around 81.5K to 63.5K throughout the quarter.
June’s Journey: Hidden Objects by wooga exhibited a peak in weekly revenue of approximately $13.8K in late January, with a subsequent dip to around $5.7K by late February. Weekly downloads declined steadily, starting at around 2.5K and dropping to 1.5K by late March. Active users also showed a downward trend, decreasing from 92.9K to about 68.3K.
Grand Theft Auto: Vice City from Rockstar Games saw weekly revenue peak at about $5K in mid-January and then stabilize around $4.2K by the end of the quarter. Downloads showed a slight increase, reaching 1.5K in mid-March, while active users increased from 4.6K to around 4.8K.
Manor Matters by Playrix saw a peak in weekly revenue of approximately $5.2K in late March. Weekly downloads hit a high of 13.6K in early February before falling to about 3.1K by the end of the quarter. The game’s active users showed a decline from around 112.6K to 106.4K over the same period.
For more detailed insights and data trends, visit Sensor Tower.